![]() When placing buildings you need to zoom in and will see the effects of the selected building on happiness when you however over an empty hex. For example, if you grow grain, build a brewery as this keeps costs down and automation up. Hint: You don't need to unlock all of these quickly so to start choose a handicraft business that matches up with what raw materials you produce. These Concessions are available from the regional Viceroy at a cost of 1 Fame Point and will allow you to build a new type of handicraft business. This could be due to several possible causes such as not being a colony resource, not having enough people, or not having the right Concession. Once you have enough employees in another colony, you can apply with your Viceroy to take over the administration and gain access to the town buildings.Įven with the required permissions you will notice that some buildings remain greyed out. At the start of the game you will have both of these for your home colony, but will need to buy a building permit to run businesses in other towns. To get the basics out of the way, only the town administrator can build town buildings, and the player needs a building permit to construct businesses. This displays the town buildings and businesses you can build in two different tabs. Unless you are really into the knife mini-game that you can play in the taverns of Kaidan.In the top right of the screen you can click on the little house to bring up the Construction window. I didn't have much fun playing this game and I doubt any of you will either. And without strategy or skills a trading game becomes just boring wandering from town to town. ![]() As far as I know, there is no skill involved and you can't plan ahead and create awesome strategies. There are some events that change prices a bit, like seasons and the occasional storm, but most of the time the changes are just pure RNG.īecause of the random nature of the game, the only way to win the game is to keep looking at a guide that shows you what are the reasonable prices to sell and buy goods and hope the RNG has mercy on your poor poor soul. Sure, some towns might not sell ores or mountain herbs (yuck) but the prices of every-day goods are still very random. This is not the case with Merchants of Kaidan, almost everything is randomized. You might have a town that produces wheat and sells it for a low price but they might lack ores and buy them at high prices for example. If you make a trading game you will want to have different towns have different prices for different goods. The price differences between towns are also illogical. You are guaranteed to lose if you buy it. It costs around 100 trigons (the currency in the game world) to buy but not a single town on the map will buy it for more than 30 trigons. The mountain herb in the game is the worst offender. Rest of the goods are always way too expensive to buy and they are sold for a minimal price. While the game has various different sorts of goods that you can buy and sell, it only makes sense to carry a couple of them. This is the thing that Merchants of Kaidan fails most at.įirst of all, the prices are NOT reasonable. It's also important to have them change based on events in the game world. Prices need to be reasonable and they need to make sense. Economy is the single most important thing for a trading game of any sort. ![]() The problems are more in the mechanics and most importantly, in the in-game economy. There are no game breaking bugs, visual glitches and overall the game seems stable. However, the game does some things in a way that makes no sense and I can't help but to advice you to not pick this game up in its current state.Īt a quick glance the game appears to work just fine. The idea has been done before and the game has a good foundation for a good trader game. Merchants of Kaidan is in no way perfect. YouTube videos require cookies, you must accept their cookies to view.
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